Dragon Age II, the sequel to Bioware's RPG Dragon Age: Origins. I don't play many video games, but I played Bioware's Mass Effect games last summer and discovered there's a whole world of video game RPG storytelling that is absolutely brilliant. Mass Effect 2 significantly stripped down the RPG gear and skill management and Dragon Age II does the same thing. Basically, I spent a lot less time managing my inventory and a lot more time talking. That's right, talking. Dragon Age II utilizes Mass Effect's dialogue wheel, and a fully voiced main character, which was one of my favorite things about Mass Effect and the reason I found this sequel to be a great step up.
Dragon Age II moves away from the sweeping high fantasy of the first game, drastically reducing the number of elves and dwarves and not-technically-orcs (Darkspawn). You're no longer a Grey Warden trying to save the world, you're just trying to keep your family alive and make a place for yourself in the world. This means the storyline is more focused and forced than Dragon Age: Origins. However, you can import your Origins save for the world history (or choose from three presets) and it will have some impact on the options you're presented with and characters you meet. You no longer have the choice to play as an Elf or Dwarf. You play as Hawke, a human noble, whose class (rogue, warrior, mage), gender, and first name are to you. The advantage with this is that doesn't feel nearly as much like a Lord of the Rings ripoff.
The thing I like about the dialogue-wheel storytelling is that I can tell that the choices I make as Hawke actually change how events play out. Instead of playing through a series of scripted battles, I actually have a say in which battles I'm going to fight. These options existed in Origins and other games, but the dialogue system makes me feel a lot more involved and makes the decision experience more cinematic. The game presented me with several "Oh shit" moments, where I thought back to a decision I'd made and wished I'd done something differently. After completing the game, I checked out the Dragon Age Wiki to learn, as I'd suspected, that there were all sorts of things that could have turned out very differently.